More information about this projectAn engaging museum | An experience of play | A living architecture | Circulation scheme | Sustainability measures | All drawings | Competition Submission
Museums, as static one-way educational institutions are no longer the way of the future. By shifting from a ‘toy museum’ to a ‘play museum’ Worlds of Play aims at making education engaging, experiential, accessible, tactile & fun. This toy museums proposes to shift from objects to experience, from static to interaction. Reminiscing on childhood memories of play in water, the museum evokes the endless & ephemeral play of bubbles; some floating on water, some immersed under, some hovering above, some attached & some loose.
Like a toy that is renewed every time a child re-discovers it, the museum offers an ever-changing perspective from the different angles it is viewed. The building is not a toy, instead it focuses on offering the experience of unwrapping a toy & discovering layers of surprise. With their variation of opacity, the different bubbles offer a uniform image on the outside, it is only as you explore the inside of the museum that different worlds are revealed, one at a time. Every bubble is a different world – with a different internal circulation such as ramps, stairs, moving platforms, slides, nets & climbing paths -, that children can imagine different plays in.
The architecture of the museum itself also changes. In its default state, the museum is a cluster of bubbles, creating an inner pool, accessible from under the hovering museum shop space. When needed, the cluster of bubbles can open up by a rotation mechanism & allow the museum to become a linear composition. This linear state allows the cafe to face & be accessible from Oosterdok, to be easily used outside the museum’s open hours for example.
The ‘bubble’ hosting the cafe of the museum is designed to open its roof. When the weather allows, the front half of the cafe opens up towards the water (when the museum is in cluster position) & towards Oosterdok (when the museum is in open linear position).
The museum’s central amphitheater is also able to open its roof and offer an open air experience. In summer, the roof of the amphitheater opens up towards the sky, to allow a connection to the outside. When closed, the roof is usd for surround projections of different worlds, inviting interactive play.
The museum is slowly unwrapped from the moment it is approached. Hidden behind the Arcam, its entrance gives a sense of mystery & finding it is a rewarding experience for children. The entrance itself is a gentle slope that dives under water level & emerges in the first world. The inner circulation follows a fluid journey in and between worlds. Along the way, shortcuts are offered to easily customise your own visit.
Part of the temporary exhibition is housed in a detachable bubble. This pop-up museum travels around the canals in Amsterdam.
The pop-up travelling exhibition ailing on the canals in Amsterdam.
Every space is a geodesic dome structure. As the least surface area for the largest volume, it is most sustainable & minimises on the amount & cost of materials & heating / cooling needs & it maintains minimal exposure to cold in winter and heat in summer. The net annual energy savings for domes is 30% less than equivalent area rectilinear structures.
The ETFE used for the facade’s external layer is very light, recyclable, has a good insulation and a high resistance to corrosion. It is etched to provide some shading. Shading is full when the layers are collapsed.